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Distributing Entropy: in- and out-of-sample modeling
I’m working with the assumption that in-sample (repeated) versions of a random variable $X$ are equivalent to its out-of-sample (non-repeated) version.
Does the following equation make sense?
$$
I(X;X^*|X_1,X_2,…X_n) = I(X;X^*|X_1,X_2,…,X_n) = H(X^*) – sum_{i=1}^nH(X_i|X^*)
$$
The random variable $X$ is discrete, $X$ is distributed over the (discrete) domain $(Omega,mathcal{F},P)$, and all random variables in this equation are discrete.
A:
This is correct, but the question that is asked is a little bit non-standard.
But to answer your question, if you did the calculations in your expression, you would get $$I(X; X^* mid X_1,X_2, ldots,X_n) = H(X^*) – sum_{i=1}^n H https://lll.dlxyjf.com/upload/files/2022/06/UHakQlmnjqaKKi4wLD2C_07_ce391a982516d01d561a9dda99a5e992_file.pdf
var baseSortedIndex = require(‘./_baseSortedIndex’),
eq = require(‘./eq’);
/**
* This method is like `_.indexOf` except that it performs a binary
* search on a sorted `array`.
*
* @static
* @memberOf _
* @since 4.0.0
* @category Array
* @param {Array} array The array to inspect.
* @param {*} value The value to search for.
* @returns {number} Returns the index of the matched value, else `-1`.
* @example
*
* _.sortedIndexOf([4, 5, 5, 5, 6], 5);
* // => 1
*/
function sortedIndexOf(array, value) {
var length = array == null? 0 : array.length;
if (length) {
var index = baseSortedIndex(array, value, true) – 1;
if (eq(array[index], value)) {
return index;
}
}
return -1;
}
module.exports = sortedIndexOf;
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How to have both focus and exclusive focus in GTK+3
I’d like to have a titlebar with a button as the left gtk+ corner, the rest of the gtk+ window having a drop-down menu.
So I set up an overlay window with a gtk_overlay_set_shadow_type.
Now, I’d like to be able to focus the left gtk+ corner, and have the focus moved to the drop-down menu when it is opened. But this doesn’t seem to work: it always focuses on the menu.
I’m using an application wizard and that part of GTK+ is not all that well documented for me.
The application code is pretty straight forward:
main.c:
/*! @file */
#include
#include
static void
on_change_window_class (GObject *overlay,
Gtk
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